--Basics--
Name: Thalamasa D'vire
RPer: Banjooie
Race: Human...!?
Level: 1
XP: 0/1000
Max HP: 60
Max MP: 0
Max TP: 20
Initiative -2 + 2d6

--Attributes--
Courage -2
Wisdom +4
Intuition +5
Charisma +2
Agility 0
Dexterity +2
Strength -1
Stamina 1
Magic Aptitude: 0

Base AT/PA - 2/2

-=- Unarmed, Light Clothing -=-

-1 + d6 - Punch

-1.5 + 2d6 - Kick

--Skills-- 38

[k] World History - 2
[k] Survival - 2
[k] Basic Elemental Magic - 2
[k] Otherworld History - 2
[k] Monster Lore - 2
[k] Artifact Lore - 2
[k] Deity Lore - 2
[k] Magical Lore - 2
[k] Ritual Magic - 2
[k] Linguist - 2
[k] Random Trivia - 2
[k] Sewing - 2
[k] Heroic Lore - 2
[k] Etiquette (Noble) - 2
[k] Religious Lore - 2
[k] Strategy - 2
[k] Draconic Lore - 2
[k] Applied Magical Theory - 2
[k] Drow Society - 2
[k] Herb Knowledge - 2
[k] Human Anatomy - 2
[k] Navigation - 2
[k] Magical Orders/Societies - 2
[k] Temporal Theory - 2
[k] Heraldry - 2
[k] Spacial Theory - 2
[k] Architecture - 2
[k] Combat Strategy - 2
[k] General Chemistry - 2
[k] Poisons - 2
[k] Mathematics - 2
[k] Negotiation - 2
[k] Physical Science - 2
[k] History - 2
[k] Formal Magical Theory - 2
[k] Traps - 2
[k] Monster Abilities - 2
[k] Necromancy - 2

--Spells/Techs--

(Innate) Auto-Resurrection:

Thal's nature is such that she cannot be allowed to become permanently destroyed. Therefore, upon death, her body immediately disappears, and she is reborn in an identical body one week later in a random location to be determined by the GM. However, naturally, there are severe penalties to this. She returns to level 1; Any enchantments, spells, abilities, etc, granted before her death are nulled, with the exception of Cursed Items (Explained in the next section) However, she does retain all knowledge of the events that conspired before her death. Essentially, assume the character has been wholly remade. She cannot, due to the immediate disappearance of her body, be reraised by a necromancer, or resurrected by any means except for the week. Furthermore, she only needs to be at -3 HP in order to suffer death, regardless of STA.

(Innate) Preservation of Cursed Items:

Should Thal come into contact with an item that she can easily lift that is cursed in any fashion, said item will immediately become cursed to remain on Thalamasa's person for all eternity. Whereas she can place it into a bag she is carrying, or into her pocket, she cannot get rid of it. Placing it on the ground and walking away will simply result in the item magically teleporting into her pocket or bag at such point that it is not being paid attention to. However, any beneficial effects in addition to the curse remain, albeit weakened.

(Innate) Immunity to Telepathy:

Thal's mind, due to its general structure and metastructure (More on that later), is immune to telepathy entirely. However, mind control/paralysis spells still work as normal.

(Innate) Meta Structure of Mind

13 billion years should, logically, drive any normal humaninsane. Somehow, through her life, she evolved a separate mental structure that only exists metaphorically, yet appears to exist regardless. Those who attempt to dreamwalk or otherwise astrally project themselves into Thalamasa's mind find themselves in what appears to be a 20th century office building, staffed by an assortment of Thalamasas in varying outfits. Thal's self-image is represented by Thalamasa in her normal outfit, on the top floor, whereas her various personality elements and memories reside in various areas around the hypothetical building.

(Innate) Inability to Change Outfit

Thal's Self Image in her meta structural mind is wearing her normal outfit as when she was created. Whenever she is wearing an outfit that is dissimilar to this image, over time, her ability to concentrate and remember things gradually lessens, as she is partially disconnected from her own mind. This, if allowed to continue, eventually results in a comatose state, and if continued over weeks, death.

(Innate) Allergy to Healing Spells:

Thalamasa is a being holding chaos. Healing spells are generally order-inclined. There's a reason they're always 'orders' of white mages, you know. When a healing spell is cast within 10 feet of Thalamasa, she suffers a headache for 1 hour per rank of spell, and loses her balance if the spell is 2+ ranks. However, she still receives any benefits from the healing spell if it is directly cast on her. Healing cannot undo the symptoms of the allergy.

Drink Tampering (20 TP) : Thalamasa is capable of changing the flavor of a drink through powerful concentration and use of slight leakage of the chaos she was imbued with. The actual effect of the drink does not change. (For example, changing water to taste like acid will not make it burn.) However, she is rendered unconscious for 1d3 hours immediately after using this technique, and suffers a powerful headache for 1d8 hours upon awakening.

-- Background --

In the beginning of the universe, the gods, whichever ones they were, began their mighty work. However it went, it was a beautiful thing. Creation spun from nothingness, yada yada yada. All that wonderful, beautiful stuff.

Approximately 15 minutes later, the gods realized they'd, for lack of better words, screwed up. And, it went something like this.

"You've buggered it up."

"Buggered what up? I've done it all perfect!"

"No, no, it's all toast now. Look over there. See that blob? Kinda greenish purple?"

"Yeah?"

"That's PURE UNBRIDLED CHAOS, you idiot! It'll mess it all up!"

"Oh, and what do you think we should do? Redo the entire universe?"

"No, no, just put it in something. Take that human idea you've been going with. That'll work just fine."

Was it a different dimension that this happened in? Thal doesn't know anymore. What Thal does know is that, at that moment, she was formed out of nothingness. Oddly enough, she was wearing her traditional outfit of a red t-shirt and yellow cargo shorts. And yellow sandals. One quick sealing of incredibly dangerous chaos later, she was directed by the gods themselves.

"Alright. Your name is, uh, Thalamasa. Your job is to live forever. Now piss off."

Now, sure, they could have made her omnipotent, but she'd have messed with the natural processes of the universe too much. And making her unkillable would draw attention to their little mistake. So. She'd be just as strong, nay, a little weaker than the average human, and she'd be able to die. Temporarily. Oh, say, a week. And then she'd reincarnate somewhere else entirely. Yes. The God's Mistake would never be truly discovered.

13 billion years later or so, she's still going at it.